Tuesday, January 27, 2009

Skyboxing

Finally sorted out the 2d skybox, i couldn't get the nice hdr stuffs working because the program that converts .pfm files into valves texture format is broken and i just get the same error message,

Still needs to be edited in some places but its much better than my earlier try where the horizon was too low and everything looked wierd.

This is how it looks in game, wich isn't saying much because there isnt anything in the level to compare it against, basically anything that looks pretty close to the player in the skybox will be either parts of the level boundry or as a 3d skybox, your only going to see the really distant objects, apart from one spot shown in this screenshot where you can see much more of the background where the hill gets much steeper.



This is the panoramic i took and blended together, (cept much smaller) no tripod and bad photography made this a bit of a chore.

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