Tuesday, January 27, 2009

Skyboxing

Finally sorted out the 2d skybox, i couldn't get the nice hdr stuffs working because the program that converts .pfm files into valves texture format is broken and i just get the same error message,

Still needs to be edited in some places but its much better than my earlier try where the horizon was too low and everything looked wierd.

This is how it looks in game, wich isn't saying much because there isnt anything in the level to compare it against, basically anything that looks pretty close to the player in the skybox will be either parts of the level boundry or as a 3d skybox, your only going to see the really distant objects, apart from one spot shown in this screenshot where you can see much more of the background where the hill gets much steeper.



This is the panoramic i took and blended together, (cept much smaller) no tripod and bad photography made this a bit of a chore.

Monday, January 26, 2009

Friday, January 16, 2009

is that it.

After working on this for 2 days i managed to get about this far into the environment project, I thought i could get a bit more progress done but the wooden decking took longer to UV map/texture than i thought. Oh well lets see what happens tomorrow :L

Wednesday, January 14, 2009

Goddam trials.

Presentations on friday! im not looking forward to it as my environment project is barely started. (had a bunch of issues, notice my first peice of work was posted in november eugh,) Anyway i got just over 2 days to try and get something presentable for it, i took reference photos over christmas of my garden. I was gonna do the scrapyard one but the turkish/polish people wouldn't let me take pictures that week (i dunno why, maybe they dont want me modelling their precious smashed up punto's.) The project is pretty easy, i can probably get some sort of decent assets in the time i have left, i don't know about decent lighting and stuff because the max viewport isn't the best platform for environments. If only "shaderfx" didnt cost like 250 dollars and i'd be sound.
Also my mudbox trial expired and i can't find a keygen/crack for it, we probably should be provided with this sort of stuff, ill ask about it when i i'm at uni but i won't bank on getting a copy.
ALSO my crazybump trial expired, i didnt even know it was a trial i thought it was free! but no it costs $300 for a pro copy! i can't even afford the student version wich is still $70, its a shame that i can't use it anymore i tried cracking it but that didn't work, ive been using xnormal instead so not all is lost.