
took me a while to sort the normal map out, it was displaying all wrong because i didnt import the texture correctly,
this is in engine, the windows are showing fully transparent when i defined them to be semi transparent im not sure why.
-This game rox lol-
i have a version in the engine and everything i just need to sort out collision models they used to work but now they are all fiddly and annoying and you get verts really far away from the base model in the collision mesh for no reason.