Saturday, February 28, 2009

In engine model.


took me a while to sort the normal map out, it was displaying all wrong because i didnt import the texture correctly,

this is in engine, the windows are showing fully transparent when i defined them to be semi transparent im not sure why.

Friday, February 27, 2009

just had a quick break at home, now back to work

i have a version in the engine and everything i just need to sort out collision models they used to work but now they are all fiddly and annoying and you get verts really far away from the base model in the collision mesh for no reason.
When i was home i took even more pictures of the area and i have a good idea where everything is, im going to plonk this in hammer so i get an immediate sense of scale then build the terrain around it, i dont expect the terrain building to take very long, its just making decent blend textures that have working detail shapes rendered on top wich is a bit more tricky. im hoping to use a new feature in source that lets the auto generated alpha grass stuff sway in the wind and move when you walk through it.

Thursday, February 12, 2009

Tuesday, February 03, 2009

hallway samurai



yay


hdr stuffs work now :D, ill probly double the resolution when im done with the modelling as its a bit blurry, i used 512px for each side cus thats what valve use for most skyboxes.