Monday, March 30, 2009

Friday, March 27, 2009

preview picture


I dunno if anyone reads my blog but im gonna show some progress anyway, i like crit but i dont mind if people dont have an opinion or whatever.

still need to do some minor stuff but it will be presentable by monday, or tuesday or whatever day we have to show these.
There was lots of stuff i wanted to try but didnt get to, i've been rushing just to finish the assets and terrain, the map is still using like 2 hl2 textures and an overlay (concrete, road, and a drain decal.), ill try to get round to replacing them but i still need to Uv/texture some models.
I managed to get the 3d sky working but im not sure how to make the textures look any better.

Wednesday, March 18, 2009

Saturday, March 07, 2009

quick post



thought i'd post a model page of that wooden keep, also texture page.

W.I.P

Got lots left to do!, need more assets and textures but im gonna get the shape down first.


also i am working on another map for the source engine (pvk2mod), heres a small preview picture of it, ill explain the map and post the concepts and stuff when i have more done.


The keep is one model and the turret bits break off when throwing axes are chucked at it, this is just a small section of the map, the sea will reach the edge of the skyline in the final version, its supposed to have objectives and stuff to complete but im gooing to worry about that after i finish the layout and assets.

Tuesday, March 03, 2009

playing with blendtextures


Hooray it works, i can blend between these three textures on a displacement brush. Next i am going to have the texture assign small models that populate them automatically, you can also set different types of models to the middle of the blend were both textures are present. Hopefully it will render alpha grass on the grass part, small rocks in the middle and nothing were the mud is.