
i was checking out blogs and somebody linked to the shader im using, (i cant remember whos blog it was sry) david chuengs blogTHANKS
its got Diffuse, normal, specular, reflection, gloss, ambient occlusion, and two cubemaps that i didnt make,
the gloss map is just the diffuse greyscaled and i just used a high pass filter to make the ambient occlusion.
the shader i used also has a glow map section so you can make decent looking self illumination, i might try it on the brake lights or something.
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