Saturday, April 14, 2007

Task 19

ERgh behind in blogs again, im gonna try my best to finish the rest of these by the end of holidays and still have time to do some more artwork stuff. hahaha

Im going to do this blog like an answer to a question instead of spending ages trying to think of and introduction so... Blog go now////

"Some game companies want highly trained graduate artists and programmers. Some claim they really prefer creative individuals with a good Liberal Arts background. They can't both be right can they?"

Of course they can.. And i sort of agree with both sides of the story, game company's are all different and are looking for different things, it would be easier to have them all uniformly looking for a wheeliebin making drone, but that would be boring, and make it a lot harder to find a company you really like.
It is important to have a "liberal arts" background to a certain degree, being able to draw is a standard, i don't think companies are looking for a fine art degree, you don't need to be salvador dali, but just to have some sort of drawing knowledge and experience.
I think companies are really looking for a talented artist that can move his skills, ideas and style to a game environment. The traditional art thing ends there.
I think that as a game art course we shouldn't be focusing on traditional art so much, most of us are competent artists anyway.. or at least should be, i know that i can paint and draw and stuff i did an endless, boring amount before i came to university. The screening for the course was to have at least an A level in art, most people would be good enough to start moving their skills into games then.
Game art is becoming more technical these days, and more computing knowlege is probably needed more than painting lessons, i can't program a thing, and i think a little knowledge maybe needed in the future, at least enough to configure an engine or write a shader, if i went to rockstar now and showed them lots of pretty pictures of tree's and canals, their not going to allow me to make assets that go into new advanced engines.
But then again, knowing proportions and being able to visualise 3d on a 2d canvas is a good thing to know as well, I think we should be learning Art techniques but applying it to the games more, knowing perspective is good, and learning proportions was needed for our advancement in games, but going over the top and doing a degree in art is not what we need.

oops i went of on a tangent a bit.. but i think i answered the question well enough.



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