Saturday, December 02, 2006

Art direction.

An art director is a bit like a film director.. but for games, he has to control a team of people to create the art side of a game, he wouldn't have much input on the gameplay and testing side of things but he does have to think about the art style and look of the game, sometimes they would be involved with the writers who provide their input on how they want a game to look.
An art director has to juggle different artists into their roles and start to put the bits together, he would also have to maintain a certain respect from his team.
An art director would have to design a lot of the art himself and distribute it to be made, he would also control some of the outsourcing aspects and meet the artists etc, art directors would have to decide what artists do what, the team he leads isn't a rabble of mindless robots to do his bidding, they would have their own opinions and styles and if something needs changing the art director would have to do it in a non critical way.
An art director is the highest position you can be in the games industry but still be creative, this isn't really a position i want to achieve just yet, I'm not sure what other opportunities there will be so I'm not going to let all my hopes lie within this position, the games industry is always changing who knows what other chances there will be. I'm not sure if I'd last long as an art director anyway as my leadership skills are poor and my time management is.. questionable.. it's like week 10 and I'm doing a week 7 blog..
I'll wait and see what the future holds, as long as i don't get thrown of the course for stealing PC parts.

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