Sunday, October 08, 2006

Zombies!

Went home this weekend and bought back my old sega megadrive to play in our kitchen. i didn't bring many games with me but i hope to pick some up for dirt cheap at this store some kid mentioned. I also need a second controller as i lost my other one.

I have another map i decided to post, this is kinda near completion i just need to make the steps to the house better and add a roof to the house. It's for a mod called Zombie panic source. I need to add the zombie panic entities and guns after they release the game, but the base map can be done in HL2 deathmatch.

Its a fun mod and already has a release for HL1 i used to play it quite a lot and after i heard they where making a source conversion i had to make something for it.

heres a general descrition taken from the site.

"The basic idea of the mod is straight out of many different horror films: Zombies are coming for the last remaining humans, and the humans must fight them off as best they can. The way it works is this:

Everyone joins a server, say 10 people. All of the players but one join the Survivors team, which is the humans. The remaining player joins the Zombie team. His goal is to kill all of the humans. The humans' goal, of course, is to stay alive as long as possible. The catch is that everytime a zombie is killed, he simply respawns and continues to play. If a human is killed, he respawns as a Zombie on the Zombie team. Soon, more and more humans have joined the ranks of the zombies, until there is only one human left, facing all of the zombies alone. When the last human dies, the round is over.
That is the gameplay in a nutshell. Of course, there is a little more to it than that.."

My map called zp_surrounded places the humans inside an old wooden house and the zombies attack from the outside. The difference from any other map being the house is fully breakable and zombies soon start pouring in from all over the place, i thought this would make a great map idea. The humans could attempt to barricade the house (support for this is supposed to be in the mod) or do a runner upstairs and hide in the rooms. (breaking the staircase is always a good idea). I had a few problems with the lighting as breakable props act wierd and you can sometimes see the outline of the interior shape.









1 comment:

Michael Powell said...

More pictures than a sunday supplement... and now, on to the weekly tasks!

stay focussed young man, blogging is 25% of your year mark...